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Teams with Amy

AMY/SONIC

If you didn’t like Amy in Advance but did in Advance 2, pair her with Sonic. This team is very similar to T/S, trading flight and Trick Actions for the inherently broken Hammer that allows Amy to soar in the air.

    Moveset

  • Spin
  • Spin Jump
  • Spin Dash
  • Hammer Attack
  • Mid-Air Hammer Attack
  • Spinning Hammer Attack
  • Jump Dash
  • Sonic's Tag Actions

    Pros

  • This team is a Speed team, which mean it has higher momentum and can go into Boost mode.
  • You can use Sonic’s Tag Action to immediately go into Boost mode.
  • Amy can roll, spin while jumping and Spin Dash. This is the only team that includes Amy where you automatically Spin Jump. She can still do her Mid-Air Hammer Attack to increase her range.
  • Hitting springs with the hammer flings you very high into the air.
  • Amy can do a small Jump Dash (like Sonic in the previous Advance titles), which can be used to reach certain platforms or control your speed. It also keeps the Boost mode.
  • She can perform a Spinning Hammer Attack (the equivalent of Sonic’s Bound Attack) – if performed on/next to a spring, it has the same effect as hitting it with the hammer.

    Cons

  • This is the only team with Amy as the leader that doesn’t have some form of double/higher jump. Without a spring nearby, she has no way to reach higher places.
  • Amy’s Jump Dash doesn’t go very far and leaves her defenseless.

Why use it?: if you want to play as Advance 2!Amy and/or combine Amy’s hammer with Sonic’s Tag Actions plus a couple of other quirks. It’s another team mainly built for speed and with some aerial advantages, that can replace T/S in levels that have more springs like Chaos Angel.

AMY/TAILS

I find this team more useful than it looks, both because of Tails’ Tag Actions and because of Amy’s double jump, which is a nice move to have to be even more agile.

    Moveset

  • Jump
  • Leap
  • Head Slide
  • Hammer Attack
  • Mid-Air Hammer Jump
  • Floating Fall
  • Tails' Tag Actions

    Pros

  • Tails’ Tag Actions allow you to fly or get launched into the air.
  • Hitting springs with the hammer flings you very high into the air.
  • She can perform a Mid-Air Hammer Jump, which means she automatically double jumps when performing a Mid-Air Hammer Attack. The double jump gives her enough height and horizontal speed.
  • Amy’s Leap could come in handy in certain situations, such as going up gentle slopes, through crushers or underwater. It’s also good for a quick burst of speed that doesn’t lose momentum.
  • Amy can float with balloons, which can help with leaps of faith, adjusting some jumps, and gliding farther.

    Cons

  • Amy jumps without spinning: to hurt enemies you have to use the Mid-Air Hammer Jump.
  • Amy can’t Spin, Spin Dash or Amy Dash; instead, she Leaps like she did in the first Advance. Leaping makes going up steep slopes and curved walls much harder.
  • Her Head Slide is completely useless compared to how it was in Advance 1, as the window of time in which it damages enemies is very small (although there’s no “cooldown” second afterwards). This pushes the player to prefer the hammer and kill their momentum, or to use the Mid-Air Hammer Jump and risk getting hit.
  • Much like Knuckles in K/T, the double jump is automatic, which might throw you off if you’re using it as a defensive move and leave you open to attacks if you use it as an aerial boost.
  • The balloons are really slow, and once popped they can’t be used again in mid-air and Amy is left completely vulnerable.

Why use it?: if you want to play as Advance!Amy with Tails’ Tag Actions and a quick double jump. It’s recommended for slower, open levels more focused on platforming.

AMY/KNUCKLES

With Knuckles, Amy regains some of her Advance moves, with the addition of the new Amy Dash, making her flexible, strong and fast at the same time.

    Moveset

  • Jump
  • Amy Dash
  • Big Hammer Attack
  • Mid-Air Hammer Attack
  • Hammer Jump
  • Spinning Hammer Attack
  • Knuckles' Tag Actions

    Pros

  • Amy uses a bigger hammer with a much wider range (only on the ground), which counts as a Power attack.
  • Hitting springs with the hammer flings you very high into the air.
  • She can perform a Hammer Jump, which functions as a higher jump that automatically carries you forward. Unlike in Advance 1, it’s an offensive move and you can destroy enemies both on the ground and in the air, much more quickly than with the Big Hammer. If you hit a spring with the hammer or while Amy is spinning, it has the same effect as hitting it with a normal hammer attack. Underwater, its power gets amplified.
  • She can do an Amy Dash, the equivalent of the Super Peel-Out. Unlike with the Spin Dash, Amy never loses momentum.
  • She can perform a Spinning Hammer Attack.
  • You can destroy Power barriers.
  • You can use Knuckles’ gliding to cover ground if you’re careful

    Cons

  • Amy jumps without spinning: to hurt enemies you have to use the Mid-Air Hammer Attack or the Hammer Jump.
  • Amy can’t Spin, and her Amy Dash leaves her vulnerable.
  • The Big Hammer Attack is the slowest melee move in the game, taking 1 full second before it hits.
  • When it comes to being a heightened jump, The Hammer Jump has been nerfed since Advance 1 and it may not be enough to reach higher places.
  • Knuckles’ Tag Actions are more circumstantial than others (although, given Amy’s lack of Spin Jump and the clumsiness of her other offensive moves, throwing him as an attack might be more useful than with other teams).

Why use it?: if you want to try a faster version of Advance!Amy and/or you want a Power/Hammer team with unique quirks. Another team mainly for platforming, made more fluid by the Hammer Jump. Not too bad to use for certain bosses, especially Sunset Hill’s.

AMY/CREAM

Not much flying in this Flying team. This is the closest Amy gets to her challenging but unique Advance style. This team gives you some degree of aerial mobility, thanks to the Trick Actions, Amy’s hammer and Cream’s double jump, but there is very little that makes it stand out compared to others.

    Moveset

  • Jump
  • Leap
  • Head Slide
  • Hammer Attack
  • Mid-Air Hammer Jump
  • Floating Fall
  • Trick Actions
  • Amy's Tag Actions

    Pros

  • Hitting springs with the hammer flings you very high into the air.
  • Cream’s Tag Actions let you use Cheese and if performed in the air it gives you a handy double jump, or even flings you high. This also works on springs (more useful if the Hammer has been replaced by Cheese), even the chargeable ones.
  • Amy can float with balloons, which can help with leaps of faith, adjusting some jumps, and gliding farther.
  • Amy’s Leap could come in handy in certain situations, such as going up gentle slopes, through crushers or underwater. It’s also good for a quick burst of speed that doesn’t lose momentum.
  • This is one of the four teams that can perform Trick Actions. Amy’s lateral Trick Action is quite fast at first, and can damage enemies with it and her downward Trick Action/Spinning Hammer Attack (and if you land on a spring, it counts as hitting it with the hammer).

    Cons

  • Amy jumps without spinning: to hurt enemies you have to use the Mid-Air Hammer Attack.
  • Amy can’t Spin, Spin Dash or Amy Dash; instead, she Leaps like she did in the first Advance. Leaping makes going up steep slopes and curved walls much harder.
  • Her Head Slide is completely useless compared to how it was in Advance 1, as the window of time in which it damages enemies is very small (although there’s no “cooldown” second afterwards). This pushes the player to prefer the hammer and kill their momentum, or to use the Mid-Air Hammer Jump and risk getting hit.
  • When using Cream’s Tag Actions, Amy’s Hammer is replaced by Cheese, which hinders her. To gain height from springs you have to use Cream’s Tag Action again (effective but slower), and to destroy barriers you have to either wait, use the awkward Head Slide (if there’s enough room) or hope that Cream uses her hammer.
  • The balloons are really slow, and once popped they can’t be used again in mid-air and Amy is left completely vulnerable.
  • Unlike everyone else paired with Cream, she can’t use the Homing Attack.
  • Cream’s air boost isn’t as powerful as Tails’ or Amy’s Tag Actions – and Amy can’t curl or use the Mid-Air Hammer Attack so she’s always vulnerable.
  • Amy’s aerial Trick Action is as lackluster as Sonic’s, and her lateral Trick Action drops quite sharply.

Why use it?: if you want to play as Advance!Amy, perform Trick Actions, and use Cream’s abilities such as Cheese. This team is somewhat challenging to use and it’s recommended for slower and easier levels like Sunset Hill Act 1 and 3 or Twinkle Snow Act 3, or open, spring-filled levels like Toy Kingdom.

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