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Boss Tips

NOTE: every boss, except Twinkle Snow’s and Cyber Track’s, can be broken in half by the Chao Attack when you replay the game, with C/K being by far the most overpowered team. If you don’t feel like cheesing the game, I will point out some different alternatives, especially if you don’t have Cream yet.

EGG HAMMER 3

This boss is pretty easy with every combination, but you can break it even further to truly humiliate it.

The slower but more efficient method is attacking from behind the cockpit, with attacks that are either quick and with a long range, or attacks with a very big hitbox to hit Eggman twice: try the Tail Swipe (most useful when you’re playing for the first time), the Double Punch, T/K’s Tornado Attack (which also comes with an Insta Shield), the Hammer Attack and A/K’s Big Hammer Attack. Eggman can’t hit you, so it’s also a great strategy if you don’t have any Rings left. Don’t use Sonic’s slides for obvious reasons, and C/S’s Chao Ball Attack requires a more complex strategy to be effective (stepping on and off the platform and jumping in the air) so it’s not worth it as much.

If you favor speed over safety, you can also opt to stand under the cockpit and attack it as soon as Eggman slams down; you’ll be hit, but you’ll be fine as long as you keep recollecting Rings (tip: keep facing to the right, so that it’s much easier to keep recollecting at least one Ring). Remember: jumping isn’t enough, you have to use an attack; Amy’s aerial Tag Action doesn’t work. In this regard, the Propeller Flight is the best attack, and T/S is the best team that doesn’t have Cream, as flying is very easy and you can always rely on the Tail Swipe if you’re out of Rings. T/A’s Hammer Propeller Flight is similarly useful, although the team of course is slightly more defenseless. S/K is pretty good too: you can quickly hit the cockpit with the Upper Spin and sneak in extra hits with the Insta Shield as a last resort. K/T is both equipped with the Propeller Flight and the Spiral Upper, which has a vertical hitbox. Amy’s Mid-Air Hammer Attack also makes quick work of the boss this way, with all four teams; you can also use A/K’s Hammer Jump.

What you need in short: nothing in particular, but upward attacks or attacks with a big hitbox are convenient.

EGG BALL No. 2

Once again, the best attacks are the ones that are long ranged or have a big hitbox. While Cheese always works, the Chao Ball Attack in particular can easily stun Eggman for the first phase and then hit him from a distance during the second one. When you’re playing for the first time, your best bet is T/S, which has the quick Tail Swipe and can also fly and attack Eggman when he’s hanging on the ceiling. The second-best attack is the Insta Shield, which both S/K and T/K have. Speaking of S/K, the Upper Spin is a good attack when Eggman is rolling on the walls. Knuckles is particularly helpful here, both with his normal punches and with the Spiral Upper, which also can hit Eggman easily when he’s on the walls. While the normal Hammer isn’t particularly useful, the Mid-Air Hammer Attack has an even bigger hitbox than the Insta Shield, best used by A/S; T/A, while lacking a Spin Jump, compensates with the Hammer Propeller Flight, with which you can hit Eggman with either the tails or the hammer. You can even give A/K a chance to be useful: the Big Hammer Attack helps with its big range, although it still requires very good timing, and the Hammer Jump is perfect when Eggman is out of reach, much more than the Spiral Upper. On the other hand, don’t bother with either of Sonic’s slides.

What you need in short: attacks with long range and/or big hitboxes. Upward attacks can help.

EGG FOOT

This is an extremely simple boss that is much harder to cheese than you’d think, and it’s not even worth it. If you’re quick enough, you can try to hit it when it’s in the air with S/K’s Upper Spin, T/A’s Hammer Propeller Flight, or even better Cream’s aerial Tag Action. You also can, in theory, jump and use Cheese in the air to hit Eggman while he’s flying around, but the positioning has to be precise, the hit detection is wonky and you’re more likely to get hit yourself (yes the pun above was intended); Cheese is more useful when Eggman does his wave attack. Not much to say here.

What you need in short: upward attacks (convenient).

EGG CUBE

There are a lot of tricks for this RNG boss. The important things here are to hit it as fast as possible, and not fall into the pit on your left.

You can easily hit it by charging Spin Dashes next to it with almost every team, but don’t Spin Dash from a distance, because there’s the risk you’ll be bounced backwards to the bottomless pit to the left. Every melee move also works well, with the Tail Swipe being the best for its quickness and T/K’s Tornado for how long it lasts and for protecting you from the toy soldier Badniks. (for obvious reasons, the Chao Attack is by far the best attack against Eggman and his annoying soldiers)

To put yourself to safety when Eggman is attacking, especially during the nuke attack, the best strategy is to fly away to the bottomless pit to the left: try the Propeller Flight (which can be used by many teams and that can destroy the soldiers with the tails), the Hammer Propeller Flight (with which you can also use the Hammer in the air), or Cream’s Flight (which you can cancel). Other, slightly more risky alternatives are gliding (even with Knuckles as the partner) and Jump Dashing around the arena with A/S or S/C, but only once you start having enough room.

The constant barrage of soldiers makes Amy a dangerous character to have, due to the lack of Spin Jump: the exceptions are obviously A/S, whose only drawback is that Sonic can’t destroy the soldiers for you, and C/A, which has Cheese. A/K is a decent alternative as long as you attack Eggman by charging the Amy Dash next to him and use the Hammer Jump for the soldiers.

T/S is the easiest team to use, for the Tail Swipe and the Propeller Flight, but don’t ignore T/K on your first playthrough, mainly because the Tornado Attack is so convenient.

What you need in short: flight (recommended), gliding (convenient). Cheese highly encouraged.

EGG CHASER

This boss is infamous for how merciless it is, but with some practice it becomes easier than it looks.

If you want to focus on your safety, you want a team that can fly on its own: from the most to the least useful flights, Cream’s Flight (balanced in every way), T/A’s Hammer Propeller Flight (very fast, harder to control), T/C’s High Propeller Flight (great for ascending, terrible for dodging the spiked ball), T/S’s Propeller Flight (good as a last resort, but its vertical momentum is too poor to keep up with the screen). However, if you choose to use flight to make your life easier, be careful to land on platforms from above and not from below, otherwise it will drop immediately.

Amy as a partner is another invaluable tool: if you keep the R button held the entire time, her aerial Tag Action is a great way to both gain some height and especially to save yourself in a pinch if you slip off a platform. Cream’s aerial Tag Action is another good alternative to ascend quickly, but it cannot be used to save yourself from a fall. Do not, instead, rely on Tails’ Tag Actions: his ground Tag Action is too fast and has a horizontal trajectory, and his aerial Tag Action is too slow and awkward to control.

When it comes to teams with enhanced jumps, which if used the right way can make the fight end more quickly, A/T is probably the best choice for this boss, as the Mid-Air Hammer Jump is easy to perform and gives you just the right amount of height and momentum. Then there’s S/K’s Upper Spin: while its input may be not very intuitive in such a tense situation, and it has little horizontal momentum, it works as a less powerful but quicker version of Amy’s Tag Action. Same for K/T’s double jump, although be careful to let go of the A button before you start gliding. And lastly, don’t ignore C/T’s umbrella with its neat air boost.

What you need in short: flight (recommended). Mid-Air Hammer Jump highly encouraged. Cheese doesn’t work.

EGG PINBALL

This fight has no strategy, unless you count “jumping around like a mad person”. If you feel like the partner only gets in your way, just choose A/S, as Amy can Spin Jump but Sonic can’t. If you don’t mind your partner’s help, though, S/C is another great choice thanks to Sonic’s Jump Dash that can hit the projectiles with force. And unless you really want a challenge, avoid teams without a Spin Jump, especially C/A whose only offensive move is the Hammer on the ground.

What you need in short: nothing in particular. Cheese doesn’t work. Teams without a Spin Jump highly discouraged.

EGG GRAVITY

The key here is, once again, long ranged attacks. While the good ol’ Chao Attack is always great (and obviously C/K would be your first choice), C/S’s Chao Ball Attack is an even better way to attack quickly and from a safe distance: if you’re fast enough, you can stunlock Eggman for the entirety of the first phase. Any other melee attack is too short (or too long, in the case of the Fire Sliding).

K/C is actually a good team, because not only it has Cheese, but you can also quickly hit Eggman and then safely cling to a wall during his second phase (K/A is less safe to use, and K/T’s Double Mid-Air Glide is lethal in this arena). Another good choice is C/T, which combines the trusty Cheese with the umbrella that makes avoiding Eggman slightly easier.

What you need in short: Cheese (recommended)

GEMERL

With Gemerl it isn’t a matter of choosing the right team, it’s a matter of doing the best you can with the team you have chosen for the acts he appears in. Remember that he can’t hurt you when he’s flashing after being hit, and you can exploit this to prevent getting hurt you when he’s dashing on the ground (most important in Cyber Track, when he has a shield that only goes down when he starts dashing). He gets faster and more aggressive each time he appears, but the strategy to hit him is always the same.

When he’s standing still, you can attack him in any way you want: Spin Jumps, Spin Dashes, any melee attack, any downward attack and even gliding are all good options. If you hit him fast enough, there’s the chance he won’t attack you and will keep dashing left and right (less likely the more advanced he is). When he’s dashing, almost every melee move makes quick work of him, although the two Hammer Attacks require more precise timing. By far the best moves are: Tails’ Tail Swipe (quick to perform, the hitbox is bigger and lasts longer than it looks), S/K’s Fire Sliding (insane range), T/K’s Tornado Attack (very long lasting), K/T’s Spiral Upper (great range when running) and C/S’s Chao Ball Attack (very fast and long ranged, also not susceptible to invincibility frames like the standard Chao Attack). Knuckles’ Tag Actions can help in a pinch, although A/K is the only team with him as the partner without any better attacks (just… never bring A/K to a Gemerl fight unless you’re really familiar with his patterns). Good luck if you’re using a team without Spin Jump.

What you need in short: fast attacks or attacks with a big hitbox.

HYPER EGGROBO

This boss is so easy to break, that I find simpler to write a list of attacks that make the final boss a joke: Propeller Flight, both as T/S and as Tails’ Air Tag Action; Upper Spin; High Propeller Flight (although it’s more difficult as you have to hit from the side); Chao Attack, both with Cream as a leader and as a partner; Mid-Air Hammer Jump; Cream’s Air Tag Action (except with Amy); Amy’s Air Tag Action.

I wouldn’t recommend T/A’s Hammer Propeller’s Flight, as cool as it is to hit it both with your tails and your Hammer, because you go upwards too quickly and it’s very hard to avoid the hands; A/K’s Hammer Jump technically works, but there’s the risk you hit the hands or you’re stopped by the balls. Trying to beat Gemerl with these teams is not worth it anyway.

What you need in short: upward attacks.

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